DavidDavid

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  1. 29 votes
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      3 comments  ·  Content Suggestions » FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
      DavidDavid commented  · 

      I would be nice to learn how to make your code engine-independent by creating a layer between game logic and render and network, or to learn how to wisely choose engine. Because game engines tend to be able to do almost everything for you and so you plan an architecture thinking you can do it this way but sooner or later you realize that's not how your engine of choice works...

      DavidDavid supported this idea  · 
    • 838 votes
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        169 comments  ·  Content Suggestions » UnityCourse  ·  Flag idea as inappropriate…  ·  Admin →
        DavidDavid supported this idea  · 
        DavidDavid commented  · 

        Can this idea be coupled with "Infrastructure for game development and public release"? (http://help.gamedev.tv/forums/356757-content-suggestions/suggestions/17593408-infrastructure-for-game-development-and-public-rel)

        The idea is to have a engine-independent knowledge of game architecture and design, frequently the design patterns used in devlopment are linked to the actual architecture (client-server or only client, launcher or not etc ?)

        DavidDavid commented  · 

        I'd like to learn that too!
        It could also be a good way of creating base NPCs that you could then re-import in Blender to work on some details?

      • 125 votes
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          7 comments  ·  Content Suggestions  ·  Flag idea as inappropriate…  ·  Admin →
          DavidDavid supported this idea  · 
        • 87 votes
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            11 comments  ·  Content Suggestions » FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
            DavidDavid commented  · 

            I also want to learn more about CryEngine and also want to do it in C++ rather than C#.

            DavidDavid supported this idea  · 
          • 277 votes
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