Elliander EldridgeElliander Eldridge

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  1. 4 votes
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      1 comment  ·  Content Suggestions » VRCourse  ·  Flag idea as inappropriate…  ·  Admin →
      Elliander EldridgeElliander Eldridge commented  · 

      FOVE is now in the hands of developers, and it looks like other companies will begin integrating eye tracking soon as well. Occulus, for example, recently bought out "The Eye Tribe" for their foveated rendering tech who also has their own dev kit available. Sooner or later eye tracking is going to be a standard feature in all VR platforms on the market.

      Elliander EldridgeElliander Eldridge shared this idea  · 
    • 20 votes
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        1 comment  ·  Content Suggestions » UnrealCourse  ·  Flag idea as inappropriate…  ·  Admin →
        Elliander EldridgeElliander Eldridge supported this idea  · 
      • 838 votes
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          169 comments  ·  Content Suggestions » UnityCourse  ·  Flag idea as inappropriate…  ·  Admin →
          Elliander EldridgeElliander Eldridge commented  · 

          I missed this in Kickstarter. When will it appear in Udemy?

          Elliander EldridgeElliander Eldridge supported this idea  · 
        • 16 votes
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            1 comment  ·  Content Suggestions » UnityCourse  ·  Flag idea as inappropriate…  ·  Admin →
            Elliander EldridgeElliander Eldridge supported this idea  · 
          • 11 votes
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              0 comments  ·  Content Suggestions » UnityCourse  ·  Flag idea as inappropriate…  ·  Admin →
              Elliander EldridgeElliander Eldridge supported this idea  · 
            • 93 votes
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                7 comments  ·  Content Suggestions » UnrealCourse  ·  Flag idea as inappropriate…  ·  Admin →
                Elliander EldridgeElliander Eldridge supported this idea  · 
              • 28 votes
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                  2 comments  ·  Content Suggestions » BlenderPython  ·  Flag idea as inappropriate…  ·  Admin →
                  Elliander EldridgeElliander Eldridge supported this idea  · 
                • 33 votes
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                    0 comments  ·  Content Suggestions » BlenderPython  ·  Flag idea as inappropriate…  ·  Admin →
                    Elliander EldridgeElliander Eldridge supported this idea  · 
                  • 44 votes
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                      5 comments  ·  Content Suggestions » UnityCourse  ·  Flag idea as inappropriate…  ·  Admin →
                      Elliander EldridgeElliander Eldridge commented  · 

                      Having the tools to develop in an open world would be very helpful, especially if it was added to the VR course.

                      I think it could work just as well in Unity or Unreal Engine, but Unity has the advantage of a better assets store and no royalties.

                      Elliander EldridgeElliander Eldridge supported this idea  · 
                    • 277 votes
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                        Elliander EldridgeElliander Eldridge supported this idea  · 
                      • 93 votes
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                          2 comments  ·  Content Suggestions » BlenderPython  ·  Flag idea as inappropriate…  ·  Admin →
                          Elliander EldridgeElliander Eldridge commented  · 

                          Actually, fractal geometry is far from random generation. In the real world, the large and small branches of a single tree follow the same fractal pattern as the large and small tree in that forest. Since this is how nature looks, using fractal patterns instead of random generation of colors and features would make things look more realistic. It could also potentially save on processing power, since the system will always know what would generate at a given coordinate based on the pattern used without needing to store this object positions after world generation.

                          Elliander EldridgeElliander Eldridge supported this idea  · 

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