The first half of the "Learn to Code by Making Games" Udemy course is all 2D. You may find it useful.
Great idea! The XCOM angle would be my preference.
This looks like it’s going to be happening! Go back it over on Kickstarter and let’s make this project awesome.
If the final decision has been made, can the description be updated to replace Unreal with Unity to prevent confusion?
My preference would be for Bastion as the most overall useful style to learn about, since it is closest to Sacred/Diablo.
Hopefully the course would not be focused on doing this on iOS specifically. I'm also not a huge fan of the idea of the course being focused on learning an "open RPG". My opinion is it should stick to teaching how do build it from the ground up.
I'd like to see a course like this to allow deeper understand of game development, and also as an opportunity to compare and contrast decisions made by the major game engines (Unity, UE4, etc).
I'd be willing to upgrade to a new version of the course with updated course materials, but I'd suggest using different games to encourage people to retake it. Doing the same games again in a slightly different way may not be enough of a draw.
I'd love to see a good class on game making with Python and Panda3d or Pygame.