This looks like it’s going to be happening! Go back it over on Kickstarter and let’s make this project awesome.
SHUT UP AND TAKE MY MONEYYYYYY
I feel that as a general rule, considering how little a team you have and the time it takes to make a new big course, your strategy should adapt.
The dream for everyone would be i guess to have new content more often. But making a big course like Wallbreaker must take what, 4 weeks of planning ahead, 3 weeks of filming and tweaking, one week of editing? You tell me.
I was wondering if it would be possible to have also in the meantime some much smaller case studies, that could be made in a much much smaller timeframe and even format. I am thinking for example : "this thursday, we go into calling an item's property from a database" or "Creating more accurate collisions between a character and a prop", etc. Something that you could plan in a few hours/max 2-3 days, and then maybe broadcast live? Note that i have no idea about how long it would take for these specific subjects, they are just examples :p.
I started a complete beginner with your course, and went up to zombie runners. I would be incapable of redoing any of the projects all by myself, but i understand well enough to expand any of them with my creativity, which is key i believe.
So by giving us smaller bricks that we can add to these biggy projects, we could continue to toy with these big principles, tweak and expand them.
This is probably all a non realistic idea, but i thought it was worth sharing :p.