Stephen JenkinsStephen Jenkins

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  1. 21 votes
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      2 comments  ·  Content Suggestions » UnrealCourse  ·  Flag idea as inappropriate…  ·  Admin →
      Stephen JenkinsStephen Jenkins supported this idea  · 
    • 20 votes
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        1 comment  ·  Content Suggestions » UnrealCourse  ·  Flag idea as inappropriate…  ·  Admin →
        Stephen JenkinsStephen Jenkins supported this idea  · 
      • 30 votes
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          0 comments  ·  Content Suggestions » UnrealCourse  ·  Flag idea as inappropriate…  ·  Admin →
          Stephen JenkinsStephen Jenkins supported this idea  · 
        • 11 votes
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            1 comment  ·  Content Suggestions » UnrealCourse  ·  Flag idea as inappropriate…  ·  Admin →
            Stephen JenkinsStephen Jenkins supported this idea  · 
          • 356 votes
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              WIP (Max 3)  ·  62 comments  ·  Content Suggestions » UnrealCourse  ·  Flag idea as inappropriate…  ·  Admin →
              Stephen JenkinsStephen Jenkins commented  · 

              efficient algorithm for "slow" (ie not instant) moving shots hit detection.
              e.g. interpolation between two frames between projectile point a and a1, target point b and b1, was there a collision at any point between the two frames?
              Efficient implementation.
              (this may come as part of the battletank section)

              Stephen JenkinsStephen Jenkins supported this idea  · 
            • 31 votes
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                0 comments  ·  Content Suggestions » UnrealCourse  ·  Flag idea as inappropriate…  ·  Admin →
                Stephen JenkinsStephen Jenkins supported this idea  · 
              • 58 votes
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                  3 comments  ·  Content Suggestions » UnrealCourse  ·  Flag idea as inappropriate…  ·  Admin →
                  Stephen JenkinsStephen Jenkins supported this idea  · 

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