Raistlin_MajereRaistlin_Majere

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  1. 836 votes
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      169 comments  ·  Content Suggestions » UnityCourse  ·  Flag idea as inappropriate…  ·  Admin →
      Raistlin_MajereRaistlin_Majere supported this idea  · 
    • 400 votes
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        110 comments  ·  Content Suggestions » UnityCourse  ·  Flag idea as inappropriate…  ·  Admin →
        Raistlin_MajereRaistlin_Majere supported this idea  · 
        Raistlin_MajereRaistlin_Majere commented  · 

        Ben, I love the idea of updating the course but I am nearing the point where I would like to delv deep into learning things like the following. I will order them from decending from most important to me. If others would like to se the same or similar subject mater as I, I would love to see some replies to this comment. BTW the forst item on my list is exponentially more Important, in my opinion.

        Code Organization--> such as advanced inheritance and polymorphism.

        Performance optimization.

        Object pooling.

        .NET framework/CLR and how to apply that knowledge to scripting in Unity.

        As always Thank You for the knowledge.

        p.s. I would gladly pay 200 or 300 quid for a course like that.

        Raistlin_MajereRaistlin_Majere commented  · 

        I would like to see a refresh to 5.x. Thank you for the awesome learning.

      • 103 votes
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          5 comments  ·  Content Suggestions » GamePhysics  ·  Flag idea as inappropriate…  ·  Admin →
          Raistlin_MajereRaistlin_Majere commented  · 

          Thank You Ben, for all of the amazing knowledge! I have benefited greatly from your courses, but my absolute favorite was the Unity Game Physics course, and who better to teach physics using a programming language. I hope this course makes it's way to Udemy.

          Raistlin_MajereRaistlin_Majere supported this idea  · 

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