Michael BridgesAdminMichael Bridges (Admin, GameDev.TV)

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  1. 113 votes
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      Hey everyone, thanks for all your feedback on this.

      We have decided to remain focused on one game engine at a time.

      The First Game Engine to be covered is Unity.

      I am putting together an intermediate course now, focused only on the pipeline between Blender and Unity

      It will be launched in Early December and built up from then onwards with your feedback :)

      We’ll let you know once it has launched.

      Michael

      Michael BridgesAdminMichael Bridges (Admin, GameDev.TV) commented  · 

      @Steve Jones: Certainly, more wood to the fire help us produce focused courses. What other game engines would you want to see?

      @Darren McBain: I'm with you here, there's a lot more I want to teach. I Think these intermediate courses will fill our needs!

      Michael BridgesAdminMichael Bridges (Admin, GameDev.TV) commented  · 

      Thanks Michael, I'm actually using substance painter at the moment as my main texturing program and then bringing it back into Blender.

      If we can get enough Votes on it I can start focusing on the details :)

      Michael BridgesAdminMichael Bridges (Admin, GameDev.TV) shared this idea  · 
    • 5 votes
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        2 comments  ·  Content Suggestions » BlenderTutorial  ·  Flag idea as inappropriate…  ·  Admin →
        Michael BridgesAdminMichael Bridges (Admin, GameDev.TV) commented  · 

        Hi David,

        You'll be pleased to hear that the physics engine is being taught in the new lectures on destruction and deformation :)

      • 156 votes
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          7 comments  ·  Content Suggestions » BlenderTutorial  ·  Flag idea as inappropriate…  ·  Admin →
          Michael BridgesAdminMichael Bridges (Admin, GameDev.TV) commented  · 

          Thanks Mario, I have fleshed out the description with more detail.

          Michael BridgesAdminMichael Bridges (Admin, GameDev.TV) commented  · 

          What sort of environments are you interested in? There are so many exciting ones to chose from!

        • 12 votes
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            1 comment  ·  Content Suggestions  ·  Flag idea as inappropriate…  ·  Admin →
            Michael BridgesAdminMichael Bridges (Admin, GameDev.TV) shared this idea  · 
          • 11 votes
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              1 comment  ·  Content Suggestions  ·  Flag idea as inappropriate…  ·  Admin →
              Michael BridgesAdminMichael Bridges (Admin, GameDev.TV) commented  · 

              Sketchpunk
              I would love a good tutorial on how to import and use bvh (motion capture data files). There is tons of that stuff free online and many more that users can purchase. Be great for unreal, being able to get a few animations and import it into the engine to control a character with walking, running and jumping. The best is how to share animations with different models, assuming they also share the same armature.

            • 22 votes
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                1 comment  ·  Content Suggestions  ·  Flag idea as inappropriate…  ·  Admin →
              • 123 votes
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                  7 comments  ·  Content Suggestions  ·  Flag idea as inappropriate…  ·  Admin →
                  Michael BridgesAdminMichael Bridges (Admin, GameDev.TV) commented  · 

                  Cel Shading / Shader Language (Think Telltale Games): http://en.wikipedia.org/wiki/Cel_shading

                  Advanced Baking Techniques

                • 177 votes
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                    9 comments  ·  Content Suggestions » BlenderTutorial  ·  Flag idea as inappropriate…  ·  Admin →
                    Michael BridgesAdminMichael Bridges (Admin, GameDev.TV) commented  · 

                    Thinking of:
                    Clothing movement on top of the character, Muscles, Beating Heart, Breathing.

                    Bone weighting, IK FK Switching, Advanced Sculpting

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