113 votes13 comments · Content Suggestions » 3D Pipeline For Game Developers · Flag idea as inappropriate… · Admin →AdminMichael Bridges (Admin, GameDev.TV) responded
Hey everyone, thanks for all your feedback on this.
We have decided to remain focused on one game engine at a time.
The First Game Engine to be covered is Unity.
I am putting together an intermediate course now, focused only on the pipeline between Blender and Unity
It will be launched in Early December and built up from then onwards with your feedback :)
We’ll let you know once it has launched.
@Steve Jones: Certainly, more wood to the fire help us produce focused courses. What other game engines would you want to see?
@Darren McBain: I'm with you here, there's a lot more I want to teach. I Think these intermediate courses will fill our needs!
Thanks Michael, I'm actually using substance painter at the moment as my main texturing program and then bringing it back into Blender.
If we can get enough Votes on it I can start focusing on the details :)
You'll be pleased to hear that the physics engine is being taught in the new lectures on destruction and deformation :)
Thanks Mario, I have fleshed out the description with more detail.
What sort of environments are you interested in? There are so many exciting ones to chose from!
I would love a good tutorial on how to import and use bvh (motion capture data files). There is tons of that stuff free online and many more that users can purchase. Be great for unreal, being able to get a few animations and import it into the engine to control a character with walking, running and jumping. The best is how to share animations with different models, assuming they also share the same armature.
Clothing movement on top of the character, Muscles, Beating Heart, Breathing.
Bone weighting, IK FK Switching, Advanced Sculpting