Our Vive has arrived courtesy of Epic – thanks guys!
We will be supporting Vive development in the Space Battle game of the Unreal Course in the next few months.
We are going to push back the timeframe for this one due to the fact that Oculus hand controllers are still not widely available to the market. In the mean time we will be adding Daydream content to the course and working on the other ideas voted up here.
Keep encouraging others to vote if you want to see this happen sooner.
Are there any games you would like to see as inspiration?
To be clear, are you interested in a series on Playmaker?
Is this a question about modeling from architectural blueprints?
Are we talking about 2D or 3D because Vector3 and Quaternion or more for the later?
Sorry about that David, fixed it now.
Do you have any examples of game that do this well?
This looks like it’s going to be happening! Go back it over on Kickstarter and let’s make this project awesome.
Some of this may be covered in the Unity Certification Course. Vote up if you want to see that.
GitHub and BitBucket are both hosting platforms for Git version control. SourceTree is a client program for both of these.
356 votesWIP (Max 3) · 62 comments · Content Suggestions » UnrealCourse · Flag idea as inappropriate… · Admin →
I'm not sure if this is doable on today's mobile devices. The amount of lag would make the game virtually unusable.
We are now updating the course to both improve the basics, “Go Home” and redo the Google Cardboard section with the new Daydream SDK.
The oculus doesn't place a reticle in the scene as the Google cardboard does. It also doesn't handle input events on UI buttons by default.
This requires more work to setup and students would like to see how it's done.
What are your prefered gamepads? This article has a good comparison: http://www.vrfocus.com/2015/12/the-best-gamepads-for-gear-vr/