Ben TristemAdminBen Tristem (Tutor, GameDev.TV)

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  1. 298 votes
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      31 comments  ·  Content Suggestions » FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
      Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

      I think the first step would be to include a more detailed RTS in the upcoming Unity 2017 course.

      Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

      So I'm thinking this is ALMOST the same as the RTS suggestion.

      We're thinking of adding runtime terrain sculpting to the RTS, which could be a cool twist anyway - why CAN'T you do this in current RTS games? Doesn't it make sense to sculpt the terrain around your base?

      If we do this, would you be happy to merge this idea into the RTS suggestions here http://help.gamedev.tv/forums/356757-content-suggestions/suggestions/13600935-a-simple-but-complete-rts-game ?

    • 393 votes
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        108 comments  ·  Content Suggestions » UnityCourse  ·  Flag idea as inappropriate…  ·  Admin →
        Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

        The latest thinking is that this will be a new, separate course available at a discount to existing students. More mobile focused, and with different projects.

        Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

        As an update this course is waiting on a release of a new version of Unity

        Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

        Thanks for this idea. Rest assured we will be including this in all future Unity courses, for example http://help.gamedev.tv/forums/356757-content-suggestions/suggestions/14722272-the-complete-unity-developer-2017

        Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

        Thanks for all your suggestions guys

        Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

        Thanks for your suggestions guys

        Ben TristemAdminBen Tristem (Tutor, GameDev.TV) shared this idea  · 
        Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

        We hear you on this and will aim to do this this year, date to follow

        Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

        Wow, thanks for all your feedback guys. I'll move the Trello roadmap in here soon, have a nice cleanup then announce "properly" via Udemy announcements to get a complete picture.

        This would take same a few weeks to complete, but we won't decide what he does after the Upcoming Unity Certification course until the votes are in.

        Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

        The idea would be that Sam would replace Brice's content, bringing it into Unity 5.3 and polishing the content. Who wants this?

      • 25 votes
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          0 comments  ·  Content Suggestions » FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
          Ben TristemAdminBen Tristem (Tutor, GameDev.TV) shared this idea  · 
        • 6 votes
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            1 comment  ·  Content Suggestions » VRCourse  ·  Flag idea as inappropriate…  ·  Admin →
            Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

            Hi there, not the current Unity course but medium-term we definitely plan to cover this for both engines.

          • 58 votes
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              PLANNED  ·  5 comments  ·  Content Suggestions » UnityCert  ·  Flag idea as inappropriate…  ·  Admin →
              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

              Ok, we made it to 50 votes. We will start captioning this course in the spring, and we'll announce on Udemy when this happens. Regards, Ben

              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) shared this idea  · 
            • 43 votes
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                5 comments  ·  Content Suggestions » FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
                Ben TristemAdminBen Tristem (Tutor, GameDev.TV) shared this idea  · 
              • 127 votes
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                  5 comments  ·  Content Suggestions » BlenderPython  ·  Flag idea as inappropriate…  ·  Admin →
                  Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                  Hi Andrade. This is different for the reasons you say, when we finally get back to procedural generation it will include runtime generation and will be in Unity or Unreal.

                  The Blender Python course is now live, and adding further procedural generation to it would be the idea here. I'll change the title to specifically a vehicle generation project.

                  Thanks!

                • 4 votes
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                    0 comments  ·  Content Suggestions » FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
                    Ben TristemAdminBen Tristem (Tutor, GameDev.TV) shared this idea  · 
                  • 664 votes
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                      140 comments  ·  Content Suggestions » UnityCourse  ·  Flag idea as inappropriate…  ·  Admin →
                      Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                      As soon as http://help.gamedev.tv/forums/356757-content-suggestions/suggestions/14675106-using-python-in-blender is finished (mid November) we will be turning our full attention to this.

                      Meanwhile follow Ben on Kickstarter if you haven't already, just in case :-) https://www.kickstarter.com/profile/bentristem

                      Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 
                      Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                      I agree we will need this in the RPG, so merging this idea.

                      Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                      We're thinking that we'll publish the RPG game coruse (http://help.gamedev.tv/forums/356757-content-suggestions/suggestions/13660419-rpg-game-like-sacred-or-diablo-in-unity), if it gets enough support on Kickstarter.

                      If so, would you guys be happy for me to merge this idea in?

                      Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                      We hear you Joey, that's the idea with our upcoming RPG. I'll merge this idea.

                      Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                      Wow, nearly 500 comments. So this is up-next :-). We are going to go with Unity so we can focus on the game concepts, and make it a little more accessible for beginners. I'll go-ahead and reject the Unreal one, and link over to this.

                      Re a Kickstarter, that is possible, but we need to ensure the final stretch-goals for the Blender and Unreal Kickstarters are fully scheduled and we're 100% sure on when they will be done. There is a possibility of a November Kickstarter for this, depending on the scope.

                      Re scope, expect Michael and I to start sharing and discussing ideas in about 2 weeks time... we're talking about it a lot internally already :-)

                      Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                      This hasn't been forgotten. We may start this year, otherwise certainly next. I'm on Unreal at the moment, then an exciting Gaming iOS Swift course with Rob Percival. Mike will re-work Unity most likely, and Sam's revising VR and helping with Unreal. As soon as one of us (or a new instructor) have time we'll be on this... sounds fun!

                      Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                      Thanks for this idea Ben. We're considering an "open RPG" concept, where we make an RPG in Unity and allow anyone to use and contribute to the code base. The course would be the manual for the code-base.

                      Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                      Hi Colin, I'm afraid it takes us a little longer than that but we are aware of how keen you guys are. How about a Clash of Clans clone?

                      Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                      Can somebody link me to the game on Steam that you would most like us to model? For example Sacred Gold? http://store.steampowered.com/app/12320/

                      Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                      Just to let you know we're keen on doing this, and looking for another instructor. If we can't find one Sam or I will be free mid summer. Thanks for your patience.

                      Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                      This could be covered in the VR Course (https://www.udemy.com/vrcourse) as it's an active course. If it's still well voted when we revisit the course in the summer we'll consider it.

                      Would you still vote for this as part of the VR course?

                      Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                      A separate dual-engine course may be possible, probably a few sections for each engine

                      Ben TristemAdminBen Tristem (Tutor, GameDev.TV) shared this idea  · 
                      Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                      Thanks for the ideas in here Bryant. I think this would come under this idea: http://help.gamedev.tv/forums/356757-content-suggestions/suggestions/13412676-publishing-your-game-as-a-professional.

                      If you agree I'll merge this idea into there, which merges the votes too and keeps your comments.

                    • 19 votes
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                        1 comment  ·  Content Suggestions » FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
                        Ben TristemAdminBen Tristem (Tutor, GameDev.TV) shared this idea  · 
                      • 120 votes
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                          18 comments  ·  Content Suggestions » FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
                          Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                          So, what sort of simple projects are you guys interested in seeing in a course like this?

                          Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                          Great to see this over 100 votes, we'll now strongly consider it for next year.

                          Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                          Great to see this getting such good early interest, thanks everyone.

                          Ben TristemAdminBen Tristem (Tutor, GameDev.TV) shared this idea  · 
                        • 29 votes
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                            3 comments  ·  Content Suggestions » FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
                            Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                            Thanks for idea, as we move into intermediate content we'll start covering more of this sort of thing. Thanks for the idea.

                          • 352 votes
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                              WIP (Max 3)  ·  62 comments  ·  Content Suggestions » UnrealCourse  ·  Flag idea as inappropriate…  ·  Admin →
                              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                              Hi Milzer, we'll aim to teach more of this in Testing Grounds so that you can apply it back to BattleTank.

                              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                              The problem with saving without checkpoints, is that you can end-up starting the game at a point that's impossible to recover from. Checkpoints reduce the amount that needs saving, and give a predictable starting state.

                              It's important not to convolute DATA level concepts like where your character is in the world, what they are carrying, and what their quest progress is with VIEW concepts such as what streaming levels are loaded, what's displaying etc.

                              Correct architecture will make this relatively easy. We'll ensure check saving with inventory and progress in the upcoming FPS, hence merging.

                              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                              This is trivial to do basically, but very hard to do properly. It's easy to switch between 2 cameras, but no so easy to make a 3rd person camera work properly especially in confined spaces without clipping into walls etc.

                              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                              See the comments below for ideas that were covered, and have been merged into here.

                              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                              Hi Victor, very basic ammo is part of BattleTank, but we'll aim to cover this more in the next section, the FPS. Ammo per weapon for example.

                              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                              We'll be using Unreal's built-in systems for Section 5. We are considering a dedicated advanced course on the fundamentals of this, probably in Unity per here: http://help.gamedev.tv/forums/356757-content-suggestions/suggestions/13741773-pathfinding-and-ai-in-unity-c

                              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                              Didn't make into BattleTank, but we'll aim to include in the next section.

                              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                              We won't be covering Blender specifics anywhere but the Blender course, but I believe what we have there combined with what's already in BattleTank will be enough?

                              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                              Thanks for the idea, will be coming next section

                              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                              Thanks for this suggestion Chris, actually we've already started covering this in the Unreal Course (https://www.udemy.com/unrealcourse) and will be going into a lot more detail in the BattleTank and later sections.

                              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                              Thanks for sharing this Anonymous :-)

                              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                              Ammunition, currency, etc

                              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) supported this idea  · 
                              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                              Due to the popularity of this idea, we are pausing production of BattleTank and adding basic AI using Unreal's built in system

                              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                              I think we may be able to squeeze this into BattleTank

                              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                              There will be some basic behaviour coming in the next few weeks to BattleTank in the Unreal Course (https://www.udemy.com/unrealcourse) :-)

                              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                              For the fundamentals (i.e. not using built-in tools) vote here: http://help.gamedev.tv/forums/356757-content-suggestions/suggestions/13741773-pathfinding-and-ai-in-unity-c

                              This topic of game Artificial Intelligence (A.I.) and pathfinding was hugely popular on our old Trello content roadmap.

                              Topics to include AI agents, pathfinding including A-Star (Jump Point Search, HPA-star, Sub-Goal pathfinding, Block-Astar, Theta-star, etc), flocking behaviour, environment sensors, collision avoidance (RVO2, 3D-RVO2) and more

                              Possible projects include Pacman (see http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior).

                              Outcomes include how to create realistic AI enemies (or foes) in games.

                              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                              Would you guys like this as part of BattleTank, just before we go onto the tank, or perhaps in the next iteration of the landscape?

                              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                              How to use Unreal's built-in landscape / terrain sculpting tools to create simple but charming low polygon landscapes.

                              LIVE NOW: https://www.udemy.com/unrealcourse (early in the Battle Tank section)

                              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                              How about converting Unity's old but good Angry Bots demo to VR?

                              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                              There will be more in later sections, starting with BattleTank

                              Ben TristemAdminBen Tristem (Tutor, GameDev.TV) shared this idea  · 
                            • 43 votes
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                                12 comments  ·  Content Suggestions » FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
                                Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                                This is a slightly longer-term idea, but once it's over 100 votes we'll certainly consider it in 2017

                                Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                                Thanks for the interest in this, it's our hottest topic. It's going to need to get over 100 votes to be considered any time soon, so keep sharing!

                                Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                                Hi Victor, PyGame is an option too. If the idea gets good traction we'll consider both.

                                Ben TristemAdminBen Tristem (Tutor, GameDev.TV) shared this idea  · 
                              • 120 votes
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                                  16 comments  ·  Content Suggestions  ·  Flag idea as inappropriate…  ·  Admin →
                                  Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                                  I completely agree this is a vital part of games, and Michael would be well positioned to teach this. Please try and get it to over 100 votes by sharing, as we're coming up to a new round of course creation in October.

                                • 47 votes
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                                    13 comments  ·  Content Suggestions  ·  Flag idea as inappropriate…  ·  Admin →
                                    Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                                    So Rob and I have just discussed this. We're both super keen, but it's now a question of TIMING.

                                    You guys have voted some other ideas much higher, and they deserved to be made first (e.g. the Unity RPG, CryEngine, etc).

                                    So, we'll revisit next summer, possibly incorporating much more gaming into Rob's iOS 11 course.

                                    Sound good?

                                    Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                                    Rob Percival (Udemy's top instructor) and I plan on starting this in October.

                                    Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                                    The Unity Kickstarter's £5k goal. Lots of students have done this without our explicit help, however I still want to track and keep this commitment.

                                    Ben

                                    https://www.kickstarter.com/projects/bentristem/complete-unity-3d-developer-course/description

                                    Ben TristemAdminBen Tristem (Tutor, GameDev.TV) supported this idea  · 
                                    Ben TristemAdminBen Tristem (Tutor, GameDev.TV) shared this idea  · 
                                  • 87 votes
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                                      11 comments  ·  Content Suggestions » FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
                                      Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                                      I'm pretty excited about teaching this engine, as it completes the circle nicely with Unity and Unreal. I think there's a case for using both languages where appropriate, and becoming comfortable moving between them.

                                    • 19 votes
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                                        4 comments  ·  Content Suggestions » FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
                                        Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                                        Thanks for your suggestion Anthony. It would need to get over 100 votes. Also, is there a sustainable way of using either or both of these for free?

                                      • 17 votes
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                                          1 comment  ·  Content Suggestions » UnityCourse  ·  Flag idea as inappropriate…  ·  Admin →
                                          Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                                          Thanks for this suggestion. We certainly could do this if we get enough interest. 20 votes would be enough for this, please share on the Unity group (https://www.facebook.com/groups/completeunitydeveloper) and the Community site and try and gather interest.

                                        • 248 votes
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                                            13 comments  ·  Content Suggestions » UnityCourse  ·  Flag idea as inappropriate…  ·  Admin →
                                            Ben TristemAdminBen Tristem (Tutor, GameDev.TV) commented  · 

                                            Had a great meeting with a potential new instructor Kim today. We have read all your comments, and have a suggested list of projects (see our raw notes here: https://www.evernote.com/l/AA7N2K9l3x1Czrwij0f8uqgkpmzju4JTjBA).

                                            We're meeting again on Friday to take the next steps.

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