Content Suggestions

Welcome to our content suggestion system. The idea is that you can quickly and easily form ideas as a community, and we can build you exactly what you want.

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  1. How to make a living as an Indie Game Developer

    Some people already know how to make games, maybe they are currently developing their own games, but wanting to make a game does not mean that they want to work for someone else; personally that is my case, having worked at a big mobile-games company.

    So this course could address topics like Marketing, Managing a Devlog, the use of Agile Methodologies like Kanban or Scrum, Game Design/Planning, etc. Topics that are neglegted many times that would make a big difference for the success of Indie Developers

    16 votes
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      0 comments  ·  UnityCourse  ·  Flag idea as inappropriate…  ·  Admin →
    • A level design course. Something which takes you through the basics and explores things like how to implement traps etc. For 2d,2.5d and 3d.

      Something which takes you through the basics and explores things like how to implement traps etc. For 2d,2.5d and 3d.

      Also could cover the artistic composition of good level design.

      6 votes
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        0 comments  ·  FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
      • An exporter or importer addon

        How to create an importer or an exporter to another format.

        12 votes
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          0 comments  ·  BlenderPython  ·  Flag idea as inappropriate…  ·  Admin →
        • How to make a video trailer for my game

          With the announcement of the 2020 Content Vision and the forthcoming Biz & Design track, I am suggesting this as either a lesson or mini section in the marketing of Indie games.

          I would like to learn to create a 0:30 to 2:00 video that effectively shows the scope, game play, and awesomeness of my games. Also where and with whom I should post share this video to reach the best audience.

          6 votes
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            0 comments  ·  Flag idea as inappropriate…  ·  Admin →
          • The RPG course other than in Unity

            A course that could be a standalone or supplement to the Unity RPG course, but using something else such as Unreal or perhaps a host of other engines, showing the basic approaches for utilizing these various environments.

            9 votes
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              2 comments  ·  FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
            • Unity Physics engine

              In and out of Unity 2d and 3D physics.

              1 vote
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                0 comments  ·  Flag idea as inappropriate…  ·  Admin →
              • Complicated game in Unity

                I would like to see you start with lets say a first person shooter or space game.. and do it up to a point (a working game) then in the next class.. expand on the same game.. maybe by adding physics, inventory, and crafting.. then on the next class add multiplayer, and random maps, and then the next class add open world random generation world, and putting in support for mods. Kind of a set of classes from start to finish. Taking a game from what would be after the first class very early alpha.. to early access then all…

                10 votes
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                  0 comments  ·  UnityCourse  ·  Flag idea as inappropriate…  ·  Admin →
                • User Modifiable Controls

                  A staple of professional AAA games is the ability to customise controls. It would make our games feel like they were made by professional game studios!

                  14 votes
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                    0 comments  ·  UnrealCourse  ·  Flag idea as inappropriate…  ·  Admin →
                  • GameDesign: Getting Things Done with Kanban & Scrum

                    One of the biggest stakeholders in the game creation when you are a beginner is the lack of knowledge of planning and execution. Making games is way more than just know how to use a game engine.

                    I would love to see what Ben's have to show us how he plan's the whole creation of a game. Since the creation of a living game design document, programming planing, kanban (with trello maybe?) and Scrumm for getting things done.

                    This idea could be done together with the highly voted "RPG Game like Sacred or Diablo in Unity"

                    29 votes
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                      3 comments  ·  FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
                    • Converting a Maya MEL script into Blender

                      Maya has lots of community scripts on the web.

                      Would be cool if the course covered a tutorial about converting an existing popular (free) MEL script into Blender.

                      This is a example of a very popular free Maya script I know:

                      http://camiloalan.wixsite.com/atoolswebsite

                      7 votes
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                        0 comments  ·  BlenderPython  ·  Flag idea as inappropriate…  ·  Admin →
                      • Clash Of Clans Clone

                        The idea would be a simple 2D isometric game mimicking Clash Of Clans. We would just have a few of unit types and Town Hall levels, but we would focus on creating a complete set of mechanics.

                        19 votes
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                          1 comment  ·  FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
                        • 1 vote
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                            1 comment  ·  VRCourse  ·  Flag idea as inappropriate…  ·  Admin →
                          • Backend for video games

                            I would like to learn backend programming for video games, developing process in some cloud system (amazon maybe?).

                            1 vote
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                              0 comments  ·  FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
                            • Test Driven Development using Unreal's Automation System

                              I have been reading a bit about Test Driven Development, where you begin the development of a new feature by writing a test to check whether your code achieves that feature. When you have written the test and it fails, you are ready to write the actual code for the feature. Afterwards, you can just run your test to see if your code is ready. When the test succeeds, you can clean up your code and start a new feature.

                              The big advantage of writing these tests is, that your testing is automated, so if you make a small change…

                              3 votes
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                                0 comments  ·  UnrealCourse  ·  Flag idea as inappropriate…  ·  Admin →
                              • The Complete 3D Pipeline For Game Developers Using 3ds Max

                                Whilst putting together a game asset pack it preparation for future course became apparent that importing assets and setting them up correctly in your project can be a real pain.

                                I have so far dissected the process for Unity5, Unreal4 and CryEngine5 and realised there is scope for a course on this itself.

                                All of the course will be possible using Free Software

                                The course scope will focus on each engine's (and possibly other engines too as feedback comes) methodology for asset management.

                                You'll be able to setup your assets so that they work in each of the game engines.

                                3 votes
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                                  1 comment  ·  FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
                                • Programming for eye tracking VR (FOVE)

                                  One of the main challenges virtual reality has is the way environments don't blur areas not in focus. This causes headaches among many users because natural vision blurs whatever is not in focus, breaking the illusion of depth. Another challenge with virtual reality is the graphics processing required for complete immersion.

                                  Both problems can be solved with eye tracking VR. By tracking what the user is looking at, graphics quality can be reduced to increase immersion and save on graphics processing while simultaneously increasing the quality that can be gained on high end systems.

                                  Based on this I expect that…

                                  4 votes
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                                    1 comment  ·  VRCourse  ·  Flag idea as inappropriate…  ·  Admin →
                                  • Procedural creation of enemies on battle field

                                    It would be cool to generate enemies based on some logic using Python
                                    (think Marc Antony vs. Roman Legion or a samurai vs. tons of ninjas)

                                    5 votes
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                                      0 comments  ·  BlenderPython  ·  Flag idea as inappropriate…  ·  Admin →
                                    • Low poly modelling

                                      Low poly models give a very distinct look and feel and whilst they may look simple (just like pixel art) it takes precision to get it right.

                                      Given these unique modelling challenges I'd love to see a section added to the Blender course on how to achieve high quality low poly models. Perhaps it could even be in the Blender-Python section if scripting were involved to further streamline the game dev pipeline.

                                      4 votes
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                                        0 comments  ·  BlenderTutorial  ·  Flag idea as inappropriate…  ·  Admin →
                                      • Create a trading card game in unity

                                        Create your very own magic the gathering online card game clone. With ai and multiplayer. A menu to create your deck. Also a menu to trade with other actual players.

                                        5 votes
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                                          0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                        • Editor Extensions in Unity

                                          Useful would be a section on extending the editor in Unity3d.

                                          Currently the course covers very simple extensions such as using the "Range" property attribute to allow using a slider in the Inspector window for a numerical property, or using OnDrawGizmos() to add new gizmos to the Scene view. The Unity manual touches on the subject and gives some really simple examples.

                                          I'm thinking a section of the course that takes a person through writing editor scripts for various custom behaviors, from custom Inspector property layouts to raising new dockable windows with custom behavior. One (of many possibilities--might be too…

                                          6 votes
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                                            0 comments  ·  UnityCourse  ·  Flag idea as inappropriate…  ·  Admin →
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