Content Suggestions

Welcome to our content suggestion system. The idea is that you can quickly and easily form ideas as a community, and we can build you exactly what you want.

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I would like to learn...

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  1. more subtitles in Ben Tristem's courses

    I'm really interested in some of your courses but for not english people is rather important the subtitles, really a great help for us. Will you update or introduce them in others? I want to purchase some of them but without that help it's harder to follow some parts.

    1 vote
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      0 comments  ·  FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
    • Building a Indie Game from Scratch

      From start to finish how to make a simple game. Building the Game Design Document, how to approach investors, basic copyrighting, promoting, then game... Making 2d art images for the game, making 3d art, composing sounds and music, developing UI and gameplay, play testing and adjusting, and deploying the game out for others with information on the mobile markets / console markets.

      86 votes
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        2 comments  ·  FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
      • VR Ready Building Generator Based on CSV location file

        I need to learn how to generate low poly buildings based on a CSV file that contains locations for the geometry and an attribute for the building.

        I.e location = (2,2 / 3.3 / 4.4 / 5.5) height = 20 / building type = skyscraper1 .

        This would then place a building of type skyscraper1 at the defined location in blender. Automatically texture it as well as keeping the polygon count sufficiently low for VR. In addition being able to define and place trees & road from the CSV would also be very useful.

        33 votes
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          0 comments  ·  BlenderPython  ·  Flag idea as inappropriate…  ·  Admin →
        • Unity: An in-depth intro to standard assets

          Unity includes a lot of standard assets that are available for importing. (Are these the same as Unity Essentials?) They're considered to be so useful by Unity, that it's included as a download option when you download it.

          A quick guide to the standard assets might be handy, like the intro to Cross Input Controls in the TwinSticks Unity lecture. Some of those standard assets can be confusing, even with the documentation provided. I liked your intro to Cross Input Controls. Here's what it is, here's why it exists, here's how it should be placed it in your scene, here's…

          1 vote
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            0 comments  ·  UnityCourse  ·  Flag idea as inappropriate…  ·  Admin →
          • HTC VIVE Vive/Oculus VR Hand Controller Development For UNITY

            Please Add STEAM VR and the controller to the Course

            17 votes
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              2 comments  ·  VRCourse  ·  Flag idea as inappropriate…  ·  Admin →
            • Source Game Engine

              The source engine, the one created by valve.

              1 vote
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                0 comments  ·  FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
              • 3d tactical rpg unity

                clone fft game

                3 votes
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                  0 comments  ·  UnityCourse  ·  Flag idea as inappropriate…  ·  Admin →
                • Procedural creature generator

                  Generate procedural creatures and relate animations to them, similar to the no man`s sky system. I would like to set parameters such as: size, colors, habitate type (this influences the creature to have wings, flippers, etc).

                  http://www.makeuseof.com/tag/no-mans-sky-future-procedural-games/

                  https://www.technologyreview.com/s/410281/creating-creatures/

                  25 votes
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                    2 comments  ·  BlenderPython  ·  Flag idea as inappropriate…  ·  Admin →
                  • Procedurally place objects on ground

                    Procedurally place lots of slightly different (random parameters) objects on ground, where the ground is e.g. a plane that is modeled as a landscape with rolling hills and valleys.

                    27 votes
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                      0 comments  ·  BlenderPython  ·  Flag idea as inappropriate…  ·  Admin →
                    • Advanced game development

                      1. Unity/C# object oriented design (including patterns) and how it's implemented in code
                      2. Efficient code (e.g., Code Complete concepts in Unity)
                      3. Path finding algorithms (in 2D, isometric, 3D)
                      4. Virtual intelligence or learning 'enemies', flocking algorithms
                      5. Managing large game worlds (not all will fit in computer memory so how to seamlessly load new sections of the game world without players noticing)
                      6.Advanced physics (leaves falling, water splashes, skeletal kinematics, etc.)
                      7. Automated unit testing
                      8. Rule based games (Heroclix, e.g., how will the game know a player's move is valid based on current rules?)
                      9. Saving/loading states …

                      1 vote
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                        0 comments  ·  UnityCourse  ·  Flag idea as inappropriate…  ·  Admin →
                      • Get Ready to Code with GetReady.io

                        http://www.getready.io is the spiritual successor to Scratch.

                        We would create a powerful foundation course in programming aimed at people as young as 7 years old, and accessible to anyone who wants to get started in coding.

                        Games you make are fun, fast, interactive and can be shared on the web.

                        120 votes
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                          18 comments  ·  FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
                        • Unity Networking with Node.js and Socket.io

                          Login, Leaderboards, Multiplayer.

                          Starting super simple: getting a node server running.
                          - Install node, npm, etc.
                          - Run simple server
                          - Super simple 'Hello Game' in html.

                          Next, Connection from Unity.
                          - Client side unity connection to node server.
                          - Node code to receive unity connection
                          - 'Connected' display in 'Hello Game' html.

                          Server-side game controller.
                          - Install socket.io
                          - Socket.io to unity client
                          - Unit client state update to node
                          - Socket-node broadcast response

                          Login *Optional - Requires DB (may be better MEAN)
                          - Many games do not require a login but wth
                          - Could be generic email, or…

                          5 votes
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                            1 comment  ·  UnityCourse  ·  Flag idea as inappropriate…  ·  Admin →
                          • Cg coding with shaderlab

                            A complete course about coding shaders from the very basics of cg programming.

                            There are almost no resources where you can learn the principles of cg with shaderlab in an easy and structured way.

                            1 vote
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                              0 comments  ·  UnityCourse  ·  Flag idea as inappropriate…  ·  Admin →
                            • cycles engine

                              has i find it the hardest to make realistic materials out of it.

                              1 vote
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                                0 comments  ·  BlenderTutorial  ·  Flag idea as inappropriate…  ·  Admin →
                              • 3 votes
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                                  0 comments  ·  FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
                                • 2D grid system like tetris or Candy crush

                                  I think it would be really cool to learn how to use grid systems like multidimensional arrays for games like Tetris or Candy Crush.

                                  1 vote
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                                    0 comments  ·  UnityCourse  ·  Flag idea as inappropriate…  ·  Admin →
                                  • 18 votes
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                                      0 comments  ·  BlenderPython  ·  Flag idea as inappropriate…  ·  Admin →
                                    • Procedural Landscape

                                      Build a complete procedural landscape. Complete with texturing. Build islands, mountains, grasslands, etc.

                                      16 votes
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                                        0 comments  ·  BlenderPython  ·  Flag idea as inappropriate…  ·  Admin →
                                      • How to make a turn-based tactical game like XCOM or Final Fantasy Tactics in Unreal

                                        The course would teach how to make the systems and explain the software design behind this style of game. A single map that you could choose between two sides , with different character classes , magic/skills and AI.

                                        87 votes
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                                          5 comments  ·  UnrealCourse  ·  Flag idea as inappropriate…  ·  Admin →
                                        • Make 2D games with Unreal Engine

                                          Unreal Engine is really easy-to-use with its Blueprint and really powerful because of C++. There are plenty of tutorials/courses about how to create 3D games using this engine but none of them is for 2D.

                                          5 votes
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                                            0 comments  ·  FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
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