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Ligthing, PBR, and Shader programming in UE4

The creation of lighting from basics set-ups for simple 2D games to open environment using fog, directional lights, etc.. PBR technology explained in UE4. Remember PBR doesn't mean photorealism, you can do a PBR game with a cartoon style! Shader programming in order to do photorealistic mood or a cartoony one.

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