ARM Guide for Unity Developers: Optimising Mobile Gaming Graphics
If you're interested in developing mobile games, ARM's guide is amazing...
The challenge is it's a wall of text, vote for this idea if you would like to see an OFFICIAL video course version of this guide, with ARM's blessing and support.
Great idea, this also should be included in blender course, modeling human or animal mesh, and some other kind of assets (house, vehicles, ships, so on)
Alexander Westbrooks commented
I believe I mistakenly flagged a post as inappropriate. My apologies!
Having great performance optimization for mobile and other games is splendid. Totally up for this!
Having had a quick glance through that guide I saw several things I've been wanting to learn about just for the sake of all-round good practice so I think it's a great idea that could benefit anyone looking to get serious.
Count me in!
Alex Brown commented
Wouldn't be a terrible idea, some of the techniques for optimising can be translated across to making PC games too, so you could kill 2 birds with one stone :)
Ninja Chimp Studios commented
The black art of performance tuning to achieve 60FPS on a handset is the main reason I'm struggling with mobile dev right now. I'm so down for this.