Additional modules in the existing Unreal C++ course that would provide basic knowledge of implementing HTC Vive/SteamVR specific features including head tracking, controller interaction and roomscale/chaperone components. Could potentially be expanded to include Oculus Rift when touch controllers for that system are available.150 votes
Our Vive has arrived courtesy of Epic – thanks guys!
We will be supporting Vive development in the Space Battle game of the Unreal Course in the next few months.
1) AI ships
2) Space combat
3) Trading System
4) Astroid Mining
5) Questing System
6) Inventory system
7) Economy system96 votes
Final section of the Unreal course will cover this :-)
If we get over 50 votes, we will caption this course.61 votes
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