Content Suggestions

Welcome to our content suggestion system. The idea is that you can quickly and easily form ideas as a community, and we can build you exactly what you want.

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1) Approx 6 Word Titles in Title Case (helps people scan)
2) Put plenty of detail in the description (helps with search)
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  1. RPG Game like Sacred or Diablo in Unity

    Community Discussion: https://community.gamedev.tv/t/rpg-game-like-sacred-or-diablo-in-unity/148

    RPG Game like Sacred or Diablo in Unreal

    Classic old fashioned game as Sacred or Diablo.
    1) AI monster
    2) Day-Night cycle
    3) Questing system
    4) Inventory System
    5) Crafting System
    6) Profession System
    7) Different Heroes (Mage, Warrior ...)

    836 votes
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      169 comments  ·  UnityCourse  ·  Flag idea as inappropriate…  ·  Admin →
    • The Complete Unity Developer 2017

      We'd love to update the Unity course completely, same projects but in the latest version of Unity and with 1000s of small improvements.

      This would start in Unity 5.4 or higher, and we would upgrade during the production of the course (e.g. if Unity 6 ships)

      The only way we can afford to do this is create a different course, and offer it as an upgrade.

      Would be $10 to upgrade for existing Complete Unity Developer students.

      400 votes
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        110 comments  ·  UnityCourse  ·  Flag idea as inappropriate…  ·  Admin →
      • 355 votes
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          WIP (Max 3)  ·  62 comments  ·  UnrealCourse  ·  Flag idea as inappropriate…  ·  Admin →
        • A Simple but Complete RTS Game

          *It is hard to find good, comprehensive tutorials in C++ for a solid RealTime Strategy game (RTS). ENGINE TO BE DECIDED NEARER TIME, UNITY OR UNREAL.

          *The course should handle the following features at the minimum:
          -Formations (Line, column, skirmish formation etc).
          -Spawning multiple units at the same time.
          -Formation changes.
          -Tactical pathfinding.
          -Tactical map analysis using influence mapping.
          -Minimap.
          -Streaming in large battlefield maps.
          -1 Vs 1 multiplayer code.
          -Saving and loading the game state.
          -Simple game DVR for recording and replaying a game session.
          - Ability to edit terrain at runtime (originally in merged tycoon game idea)

          305 votes
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            31 comments  ·  FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
          • 3D Model Mastery - Preparing Blender Models For Unity

            Live on Udemy: https://www.udemy.com/unityassets

            Whilst putting together a game asset pack it preparation for future course became apparent that importing assets and setting them up correctly in your project can be a real pain.

            I have so far dissected the process for Unity5, Unreal4 and CryEngine5 and realised there is scope for a course on this itself.

            All of the course will be possible using Free Software

            The course scope will focus on just Unity initially with scope for additional engines to be covered in either this course or a separate course depending on the workflow differences.

            You'll be able…

            276 votes
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              26 comments  ·  3D Pipeline For Game Developers  ·  Flag idea as inappropriate…  ·  Admin →
            • Procedural Content Generation

              One of the most voted cards in the former Ben's Trello roadmap, I definitively think this shouldn't be forgotten. Procedural Content Generation is not only the future of game programming, it's already here at full speed in title's as diverse as Civilization, Minecraft and No Man's Sky. More importantly, although it is not always acknowledged, PCG is also one of the most powerful techniques for indie developers, since it can cut down time and resources for small teams trying to deliver big or diverse content in their game, no to mention re-playability.

              Engine to be decided later.

              272 votes
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                20 comments  ·  Flag idea as inappropriate…  ·  Admin →
              • Internet Multiplayer in Unity

                Learn about playing a game over the internet with other users in real time (Starcraft, many FPS, etc)

                Things we could include...
                + Peer-to-peer mobile networking

                Keneth's Vernon's comment..
                "Request - LAN/WAN support for network communication.

                At the moment, it appears that you and Brice have only focused on 3rd party server/client communication. That is certainly usable, but I am far more interested in LAN and WAN (via direct IP communication) routes. If I create an IP that I would like to release commercially, I do not want to have a 3rd party's overhead costs to worry about in order…

                254 votes
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                  13 comments  ·  UnityCourse  ·  Flag idea as inappropriate…  ·  Admin →
                • Environments in Blender

                  A section covering environments/world building in Blender.

                  Ideas so far, please comment if you have more Ideas:

                  Erupting Volcano
                  Moving Fluids: Lava, Rivers Oceans etc.
                  Grassland
                  Desert
                  Mountains.

                  Smoke, Rain and Fire Particle Effects

                  Importing/exporting heightmaps.

                  Unity isn't the worlds best terrain creator. Let's show people why to import a height map from Unity, add caves, and re export the mesh(s)

                  Scattered rocks
                  Gravestones
                  Mist
                  Smoke from chimney

                  158 votes
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                    7 comments  ·  BlenderTutorial  ·  Flag idea as inappropriate…  ·  Admin →
                  • 154 votes
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                      18 comments  ·  Flag idea as inappropriate…  ·  Admin →

                      I’ve moved this back one level as we’re realistically not doing this in the next 3 months with the Unity RPG on our plate.

                      Hopefully by the time we revisit the available tools will be more mature.

                    • Vive/Oculus VR Hand Controller Development For Unreal

                      Additional modules in the existing Unreal C++ course that would provide basic knowledge of implementing HTC Vive/SteamVR specific features including head tracking, controller interaction and roomscale/chaperone components. Could potentially be expanded to include Oculus Rift when touch controllers for that system are available.

                      150 votes
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                        26 comments  ·  UnrealCourse  ·  Flag idea as inappropriate…  ·  Admin →

                        Our Vive has arrived courtesy of Epic – thanks guys!

                        We will be supporting Vive development in the Space Battle game of the Unreal Course in the next few months.

                      • Maths for Games - A Fresh Start for Mathematics

                        Lots of us have had our confidence knocked when it comes to maths. Let's take a fresh approach, and get back into the joy of this important subject.

                        In the meantime this could be a good book: https://www.amazon.co.uk/Mathematics-Game-Programming-Computer-Graphics/dp/1435458869

                        134 votes
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                          10 comments  ·  Flag idea as inappropriate…  ·  Admin →
                        • Build your Own Game Engine!

                          Want to make a really unique game? You may need to build your own engine from scratch!

                          Furthermore you'll get an amazingly deep understanding and appreciation of game engines in the process.

                          127 votes
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                            7 comments  ·  Flag idea as inappropriate…  ·  Admin →
                          • Procedural vehicle generation in Blender with Python

                            This is very inspired by this awesome Blender script: https://github.com/a1studmuffin/SpaceshipGenerator

                            Just imagine if you want to make a teaming spaceport for an animation. With stuff like this you can create thousands of background ships in an instant and don't have to buy premade models or spend an insane amount of time on modeling background stuff.

                            127 votes
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                              5 comments  ·  BlenderPython  ·  Flag idea as inappropriate…  ·  Admin →
                            • Advanced Shader Programming & Rendering

                              Develop and understand the concepts of advanced shaders and rendering, like subsurface scattering, realistic water shaders, realistic clouds, foliage, realistic lighting, etc.

                              Cam's Comment From Trello...

                              Here's an idea, and I don't know how much merit it has because I'm very much a beginner programmer (yet being an artist by trade am very interested in unique visuals):

                              I wonder whether a mini course in Shader Forge (https://www.assetstore.unity3d.com/en/#!/content/14147) might be a good way to ease the difficulty curve on how shaders work.

                              It's a well supported and loved tool that might help communicate the ideas behind how shaders work…

                              125 votes
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                                7 comments  ·  Flag idea as inappropriate…  ·  Admin →
                              • The Game Sound Designer: SFX, Music & Voice

                                Try playing a game with no sound, not much fun hey! Learn all aspects of game sound design from scratch, no prior musical knowledge required.

                                A beginners guide to SFX created and used within Games and animations.

                                Tool ideas...
                                Miles
                                FMod
                                WWise
                                Audacity

                                We would also be covering the basics of dynamic music (http://www.asoundeffect.com/procedural-game-sound-design)

                                122 votes
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                                  16 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                • Get Ready to Code with GetReady.io

                                  http://www.getready.io is the spiritual successor to Scratch.

                                  We would create a powerful foundation course in programming aimed at people as young as 7 years old, and accessible to anyone who wants to get started in coding.

                                  Games you make are fun, fast, interactive and can be shared on the web.

                                  121 votes
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                                    18 comments  ·  FUTURE COURSE  ·  Flag idea as inappropriate…  ·  Admin →
                                  • Networking (multiplayer) in UE4

                                    Anything showing how the network communications API works in UE4. A simple multiplayer game would show off a lot.

                                    117 votes
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                                      9 comments  ·  UnrealCourse  ·  Flag idea as inappropriate…  ·  Admin →
                                    • Game Physics in Unreal Engine

                                      For Unity see: http://voting.gamedev.tv/forums/356757-content-suggestions/suggestions/13518387-game-physics-in-unity

                                      Inspired by the existing Game Physics course (https://www.udemy.com/gamephysics), this time in Unreal and C++. Build a physics engine from scratch, understand physics, and modify the engine's physics.

                                      103 votes
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                                        5 comments  ·  GamePhysics  ·  Flag idea as inappropriate…  ·  Admin →
                                      • 3D Space Sim like X3 game series

                                        https://www.youtube.com/watch?v=2el85ok0TsQ
                                        1) AI ships
                                        2) Space combat
                                        3) Trading System
                                        4) Astroid Mining
                                        5) Questing System
                                        6) Inventory system
                                        7) Economy system

                                        96 votes
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                                          9 comments  ·  UnrealCourse  ·  Flag idea as inappropriate…  ·  Admin →
                                        • Generate Plants procedurally using fractals / L-systems

                                          L-systems are a type of fractal, which was originally invented by a botanist to describe the shapes that plants take. They make a great basis for lots of procedural generation techniques other than plants too.

                                          Here are some explanations and example uses:

                                          https://youtu.be/f6ra024-ASY

                                          http://procworld.blogspot.co.il/2012/02/real-men-dont-draw-buildings.html

                                          https://youtu.be/u-7dsXVqP_Y

                                          93 votes
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                                            2 comments  ·  BlenderPython  ·  Flag idea as inappropriate…  ·  Admin →
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