Modelling, rigging and animations (walk, run and idle) of a fully functional human character suitable for importing into game engines for third person RPGs or as a general game asset.177 votes
A section covering environments/world building in Blender.
Ideas so far, please comment if you have more Ideas:
Moving Fluids: Lava, Rivers Oceans etc.
Smoke, Rain and Fire Particle Effects
Unity isn't the worlds best terrain creator. Let's show people why to import a height map from Unity, add caves, and re export the mesh(s)
Smoke from chimney156 votes
Using Physics in Blender to create richer content.
Force Fields, Gravity, wind, bouncing realistic collisions and liquid.25 votes
Using Blender / Unreal / Gimp etc to create visual effects in games
Append To Photo With VFX
Realtime VFX: Incorporate real video and your CGI to blur the border between what's real and what is CGI!
Post processing Effects. (Light Sabres)24 votes
I think many people would love a section dedicated to 3D printing. Specifically, it would be great to have a section or a project about making a simple model and see the final, 3D-printed result. A couple superb bonuses would be content about how to work between Blender and the 3D Builder app in Windows 10, Some tips for choosing materials, some best practices and recommended websites. Thanks!14 votes
I would like to learn how to make a slime character in Blender with the addition of the rigging and detailing (mouth, eyes and transparent colour). i would also love to know how to make the model jelly like when it moves with a trail of slime behind it that fades.
thanks guys12 votes
I would like to suggest a section for the blender course that teaches people the best methods to model from Blueprints...9 votes
These are some themes that I think are left to complete and improve the course.
- Physics engine in blender, everything we need to learn about object that can interact with each other, physics of a wind blow.
- Liquids and fluids, water, fog, smoke, oil, how to made them.
- Wheels and helix, how to make them rotate in their animations, when a car advance and turn, when a helix of a plane or a windmill rotate.
Low poly models give a very distinct look and feel and whilst they may look simple (just like pixel art) it takes precision to get it right.
Given these unique modelling challenges I'd love to see a section added to the Blender course on how to achieve high quality low poly models. Perhaps it could even be in the Blender-Python section if scripting were involved to further streamline the game dev pipeline.4 votes
has i find it the hardest to make realistic materials out of it.1 vote
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