Content Suggestions

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  1. Full-body Humanoid Model for Games

    Modelling, rigging and animations (walk, run and idle) of a fully functional human character suitable for importing into game engines for third person RPGs or as a general game asset.

    177 votes
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      9 comments  ·  BlenderTutorial  ·  Flag idea as inappropriate…  ·  Admin →
    • Environments in Blender

      A section covering environments/world building in Blender.

      Ideas so far, please comment if you have more Ideas:

      Erupting Volcano
      Moving Fluids: Lava, Rivers Oceans etc.
      Grassland
      Desert
      Mountains.

      Smoke, Rain and Fire Particle Effects

      Importing/exporting heightmaps.

      Unity isn't the worlds best terrain creator. Let's show people why to import a height map from Unity, add caves, and re export the mesh(s)

      Scattered rocks
      Gravestones
      Mist
      Smoke from chimney

      156 votes
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        7 comments  ·  BlenderTutorial  ·  Flag idea as inappropriate…  ·  Admin →
      • Using the Physics Engine in Blender

        Using Physics in Blender to create richer content.

        Force Fields, Gravity, wind, bouncing realistic collisions and liquid.

        25 votes
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          0 comments  ·  BlenderTutorial  ·  Flag idea as inappropriate…  ·  Admin →
        • Visual Effects, VFX The Final Touch and Polish

          Using Blender / Unreal / Gimp etc to create visual effects in games

          Append To Photo With VFX

          Realtime VFX: Incorporate real video and your CGI to blur the border between what's real and what is CGI!

          Post processing Effects. (Light Sabres)

          24 votes
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            2 comments  ·  BlenderTutorial  ·  Flag idea as inappropriate…  ·  Admin →
          • From Blender to 3D Printing a Simple Model.

            I think many people would love a section dedicated to 3D printing. Specifically, it would be great to have a section or a project about making a simple model and see the final, 3D-printed result. A couple superb bonuses would be content about how to work between Blender and the 3D Builder app in Windows 10, Some tips for choosing materials, some best practices and recommended websites. Thanks!

            14 votes
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              1 comment  ·  BlenderTutorial  ·  Flag idea as inappropriate…  ·  Admin →
            • Making A Slime Character In Blender

              I would like to learn how to make a slime character in Blender with the addition of the rigging and detailing (mouth, eyes and transparent colour). i would also love to know how to make the model jelly like when it moves with a trail of slime behind it that fades.
              thanks guys

              12 votes
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                2 comments  ·  BlenderTutorial  ·  Flag idea as inappropriate…  ·  Admin →
              • How to model in Blender from Blueprints.

                I would like to suggest a section for the blender course that teaches people the best methods to model from Blueprints...

                9 votes
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                  2 comments  ·  BlenderTutorial  ·  Flag idea as inappropriate…  ·  Admin →
                • themes to complete the course

                  These are some themes that I think are left to complete and improve the course.

                  - Physics engine in blender, everything we need to learn about object that can interact with each other, physics of a wind blow.
                  - Liquids and fluids, water, fog, smoke, oil, how to made them.
                  - Wheels and helix, how to make them rotate in their animations, when a car advance and turn, when a helix of a plane or a windmill rotate.

                  Regards.

                  5 votes
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                    2 comments  ·  BlenderTutorial  ·  Flag idea as inappropriate…  ·  Admin →
                  • Low poly modelling

                    Low poly models give a very distinct look and feel and whilst they may look simple (just like pixel art) it takes precision to get it right.

                    Given these unique modelling challenges I'd love to see a section added to the Blender course on how to achieve high quality low poly models. Perhaps it could even be in the Blender-Python section if scripting were involved to further streamline the game dev pipeline.

                    4 votes
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                      0 comments  ·  BlenderTutorial  ·  Flag idea as inappropriate…  ·  Admin →
                    • cycles engine

                      has i find it the hardest to make realistic materials out of it.

                      1 vote
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                        0 comments  ·  BlenderTutorial  ·  Flag idea as inappropriate…  ·  Admin →
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